set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR})
add_executable(bange
bange_main.cpp
bange_box.cpp
bange_console.cpp
bange_base.cpp
bange_vm.cpp
bange_image.cpp
bange_font.cpp
bange_aux.cpp
bange_behavior.cpp
bange_animation.cpp
bange_body.cpp
bange_scene.cpp
bange_view.cpp
bange_object.cpp
bange_simplestring.cpp
bange_simplesprite.cpp
bange_sprite.cpp
bange_layer.cpp
bange_layercolor.cpp
bange_layerobject.cpp
)
target_link_libraries(bange physfs)
target_link_libraries(bange lua5.1)
target_link_libraries(bange sfml-window)
target_link_libraries(bange sfml-system)
target_link_libraries(bange sfml-graphics)
target_link_libraries(bange sfml-audio)
target_link_libraries(bange chipmunk)
